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Who made Seedship?
Seedship is a text-based web and mobile game created by John Ayliff where the player takes a role of an AI piloting a Sleeper Ship containing the last of humanity after an unspecified apocalyptic event.
What is a Seedship?
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seedship (plural seedships) (science fiction) A spaceship designed to convey colonists to another planet etc.
Seedship – Apps on Google Play
Seedship – Apps on Google PlayAbout this gameAn AI ship full of frozen colonists must find the best planet to be the new home of the human race. A randomly-generated text-based strategy game.Push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. See the stories of the colonies you found, and keep trying for a higher score.Data safetySafety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.No data shared with third partiesLearn more about how developers declare sharingNo data collectedLearn more about how developers declare collectionRatings and reviewsGood. Its like Oregon Trail in Space. My favorite bit is the simple text aspect since I don’t really require fancy graphics and like to read. That isn’t to say an update that has like Atari level art would be bad. My favorite part is the tentacle ships. The databases of science/culture with the impact on everything is cool too. Very much love the idea. If I am allowed to critique it is only constructively saying I want an option of say my ship’s chassis, and maybe some light customization.6 people found this review helpfulThe Earth is gone. You are a seedship, going from planet to planet to find a new home for mankind, and making critical choices on their behalf. A very simple premise, but one with plenty of interesting developments, difficult decisions, ethical implications, and just amazing narrative twists. The game is very minimalistic, with no graphics at all, but the stories it tells are some of the best randomly-generates sci-fi you’ll see. Highly recommend.12 people found this review helpfulI’ve been playing this for literal years now. This is a lovely way to pass the time with lite scifi, randomly generated storytelling. It’s honestly quite good, and I enjoy trying to get the best possible planet for my colonists, out of a mix of correct divisions and lucky coin flips. Fully recommend, wish there was more content, wish that other space story crafting games of similar scale had such imagination.13 people found this review helpfulWhat’s newFixed bug with external links and game not working offline.
Seedship on the App Store – Apple
Seedship An AI ship full of frozen colonists must find the best planet to be the new home of the human race. A randomly-generated text-based strategy game.Push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. See the stories of the colonies you found, and keep trying for a higher score. What’s New May 11, 2019Version 1.3.3 v1.3.3:* Fixed several typos.* Alien Mining Drones no longer destroy 2 surface probes when the text says they destroy 1.* Planet-spanning civilisations now correctly reduce Construction phase deaths based on their tech level.* The dictator from the Dictator event will no longer vanish without a mention if you settle a planet with a planet-spanning civ, instead they will slightly damage initial human-alien relations.* When settling a planet with a planet-spanning civ, it will no longer say parts of the cultural database are missing when you have exactly 100%. Ratings and Reviews Amazing time killer I think it was about a year or two ago I installed Seedship. I did not expect much and it was more of a random install than anything. Even when I was starting the game for the first time I thought “am I really going to enjoy this?” But then after about 10 minutes I began to saw how in-depth and interesting the gameplay was despite its simplicity.This is honestly one of the best free-to-play games on the App Store. A single game definitely will probably not last you 10 minutes, but there are plenty of different endings, scenarios, and outcomes you can strive to get. There is no “correct” choice in this game, everything you do *will* have a risk and the riskier it is, the higher the reward can be. You need to decide which part of the ship you want to prevent from being damaged as you travel across the galaxy, trying to find a new home for humanity. Will your faith in aliens be rewarded? Or will the Seedship and humanity suffer immensely? Do you let an asteroid hit the colonist sleep chambers? Or do you avoid it and allow it to hit somewhere else that may be more important? Do you settle for a planet that is not exactly perfect for mankind? Or do you risk humanity losing more of itself by trying to find a better planet? A game that makes you the AI Seedship is an absolutely wonderful game, but between its complex moral decisions, risks and rewards, and deceptively simple gameplay, my favorite thing has to be how the game connects you to the story.In the context of the game, you are an AI created to find a second home for humanity, and to think like a human. At first this seemed like a cute way of putting the player into the game, but the more I played the more I realized it was true. To an AI, and to me as a player, the colonists were just numbers on a screen. I wanted them to survive and thrive, yes, but in the end my mission was to win the game. I made some decisions based on human biases, but they weren’t clouded by fear or panic or loneliness like they would if they were made by an actual member of the crew. I commanded a faceless army of sleeping colonists, and whether or not they succeeded was my priority, yes, but it didn’t make me cry myself to sleep because I’d killed hundreds of colonists.The game truly does make you feel like the AI in charge, and that’s just one of the beautiful things about the story. I highly recommend this game,…
Ancient Seed Ship | Stargate Omnipedia
Seedship by John Ayliff – Itch.io
Seedship by John AyliffYou are the AI controlling a ship filled with 1000 cryogenically-frozen colonists, the last survivors of the human race. Your task is to find a suitable planet to be humanity’s new home. Push your luck: do you settle on a not-quite-ideal planet, or keep searching and risk your ship being damaged on the journey? The planets you are encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. See the stories of the colonies you found, and keep trying for a higher score. NEW GAME: If you enjoy Seedship, you should check out the spiritual successor, Beyond the Chiron Gate. The downloadable versions were made using Lazerwalker’s Twine App Builder tool. They should function the same as the online version.DownloadClick download now to get access to the following files:Also available onDevelopment logDownloadable versions May 26, 2021
Seedship – philome.la
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Seed ship – Wikipedia
Seed ship From Wikipedia, the free encyclopedia Jump to navigation Jump to searchSeed ship may refer to: Seedship, theorized self-replicating spacecraft This disambiguation page lists articles associated with the title Seed ship.If an internal link led you here, you may wish to change the link to point directly to the intended article. Retrieved from “https://en.wikipedia.org/w/index.php?title=Seed_ship&oldid=933117239” Categories: Disambiguation pagesHidden categories: Disambiguation pages with short descriptionsShort description is different from WikidataAll article disambiguation pagesAll disambiguation pages
Seed ship | SGCommand – Stargate Wiki – Fandom
Seed ship Seed ships are unmanned spaceships launched from Earth by the Ancients tens of millions of years ago. A minimum of 2,000 years before launching the Destiny, the Ancients sent out several of these ships to make a path for the Destiny across the universe. Their mission was to search for suitable planets, plant Stargates on them, then transmit that information back to the Destiny. The crew aboard Destiny would then explore these planets. Overview The Seed ships have the same basic shape as Destiny, but are only about half the size in dimensions and a third of the mass. They are flatter in their overall design, lacking the large, pyramid-shaped living structure that Destiny has, and the wings at the rear of the vessel are hollow like those of the Ancient shuttle. A docking port is located at the rear of the vessel, which allows Destiny to dock with the ship using a receiving port on its underside. The docking port doubles as a power and data link. The Seed ships are designed to manufacture and deploy Stargates on worlds which may possess the resources necessary for Destiny’s journey, as well as planets suitable for exploration. The gate factory on the Seed ships appears to stretch along the length of ship, and has room to hold numerous gates at once. Data on these planets is transmitted to Destiny via a subspace link, which is used to determine the ship’s course as well as give Destiny places to resupply. Like Destiny, Seed ships are armed with pulse weapons for defense, though presumably they are not as well armed, given their smaller size. Only the anti-fighter turrets have been shown, so it is unknown if they possess a larger main weapon as Destiny does. Seed ships have vast power reserves. When connected to a Stargate, these reserves should, in theory, allow stable wormholes to be established spanning at least the distance between the Milky Way and Destiny. The corridors inside the ship are very narrow, with only enough room for a group to walk single file. Pipes, tubes and gears are exposed everywhere, making it difficult to navigate the ship quickly. A control room similar to Destiny’s Control interface room is located near the rear of the vessel, which allows the ship to be manually controlled. (SGU: “Air, Part 2”, “Sabotage”, “Awakening”, “Resurgence”) History The Seed ships were launched from Earth at least 2,000 years ahead of Destiny to provide it a course to follow. (SGU: “Air, Part 2”, “Common Descent”) A short time after arriving on Destiny, Dr. Nicholas Rush managed to gain access to the subspace link that these ships use to communicate with Destiny, and had begun to sift through the data, looking for anything of interest. (SGU: “Life”) Shortly after the Lucian Alliance invasion, the expedition encountered a derelict Seed ship. Destiny docked with it and began downloading information from its database. They also learned that its energy reserves could be used to establish a wormhole to Earth. During their exploration of the ship, the expedition discovered a group of aliens living on the ship. Though the first one they found was docile, the rest attacked the people on the ship when they tried to dial the gate, stunning them. They reversed the power flow, threatening to drain Destiny completely. The first one escaped custody. Colonel David Telford remained on the ship to try and reverse the damage while everyone retreated. Rush, meanwhile, severed the docking link from the bridge, thus ending the power transfer. Destiny jumped to FTL, leaving Telford alone on the ship with the aliens. (SGU: “Awakening”) When Destiny was under attack by Berzerker drones, Telford’s Seed ship arrived and helped them escape the drones by passing through a Star. Telford had managed to form a working relationship with the aliens, known as the Ursini, in the intervening month. The Ursini asked for Destiny’s help in defeating the Control Ship controlling the drones, and in exchange offered the use of the seed ship to dial Earth. The initial plan was to jump to a safe location to effect repairs…
Seed Ship | Sidonia no Kishi Wiki – Fandom
Seed Ship A seed ship is a class of vessel sent out by humanity in the closing years of the Gauna invasion of the Solar System. Seed ships were massive, measuring kilometers long and tasked with a single mission: the continued survival of the human race. Various seed ship designs Unlike smaller vessels like the Mizuki or the Gardes, a Seed Ship is designed to last for an undetermined amount of time. Seed ships carried colonists away from the besieged Earth and out into the stars. Hundreds of Seed Ships were created in the twilight years of humanity, and those Seed Ships were sent out in different directions to avoid the Gauna threat. So far, we know of two Seed Ships: Sidonia and Aposimz. Aposimz is the only other Seed Ship named in the series, while Sidonia is the only Seed Ship given anything more than the most cursory details. As the ships flew away from earth, they rapidly spread apart, gradually losing contact due to transmission delays and course changes that made it impossible to tell where to target messages. At the time of last contact, Aposimz was already so far away that the final message took over 150 years to reach Sidonia. We can assume certain general characteristics of each Seed Ship: Self-sustainability, allowing a crew and colony of hundreds of thousands to survive for dozens or hundreds of years between star systems. Self-defense, including Mass Driver Cannons. Sub-light capabilities. Humanity had not (at least at the time of the Seed Ship launches) mastered faster than light travel. Seed Ships came in all shapes and sizes, from cone-like shapes to more traditional starship designs.
Video Game / Seedship – TV Tropes
Seedship (Video Game) – TV Tropes “And when they knew the Earth was doomed, they built a ship. “— Opening lines to the game.Seedship is a text-based web and mobile game created by John Ayliff where the player takes a role of an AI piloting a Sleeper Ship containing the last of humanity after an unspecified apocalyptic event. The player is faced with events during the course of the game, forcing them to make decisions that can either help or hinder the ultimate goal of finding a new home for humanity.It can be played in web browsers here or downloaded for Android or iOS devices.A Fan Remake featuring graphics and new features titled Seedship: Relaunch is currently in progress and is being discussed at a discord here: https://discord.gg/annCaDD along with the Seedship subreddit here You can get access to the free beta at the Discord, or by messaging fellow troper Ayjazz (who is helping with development) if you aren’t on Discord.This game provides examples of: Absolute Xenophobe: If you colonize a inhabited planet with a significantly damaged cultural database but the natives do not have a planet-spanning civilization, your colonists will be this, and will attempt to genocide the natives. If the colonists are less technologically advanced than the natives, the natives will end up successfully doing the same to them. All Planets Are Earthlike: Mostly averted. While through certain events you can find a “perfect” planet, most of the worlds you’ll find will not be like Earth. The differences can make or break a colony, depending on the status of the mission at the end. Alien Abduction: One event can have an alien ship steal colonists from the seedship. Apocalypse How: We know that the Earth is doomed, so there has had to ‘at least’ have been extinction on a planetary scale. That said, if the text referring to the location of Earth being “as silent as any of the other myriad dead stars” means anything, the Sun could be gone as well. Seeing that the creators of the ship didn’t point it to Mars or Europa (despite the fact ship has the resources to successfully build a colony on a human unfriendly planet), annihilation on a stellar scale is very likely. Ascend to a Higher Plane of Existence: One possible outcome of the Dyson Sphere event is running into aliens that have done this. Depending on how the event plays out, they will extend the offer to humanity. After the End: The game is set after a world destroying event that is never elaborated on. Benevolent A.I.: You are this, seeing your role is to ensure the survival of the human race. Of course, you can avert this by intentionally settling on a hostile planet or just playing recklessly. Colony Ship: The titular seedship. Domed Hometown: Colonizing a planet that isn’t conductive to human life will put the human settlements in domes, regardless of final tech level. Doomed Hometown: Earth is destroyed at the beginning of the game, forcing humanity to find a home elsewhere. Driven to Suicide: One event has a premature revival of some of your colonists. If conditions with the ship’s systems are bad enough, the revived colonists may end up killing themselves. Dyson Sphere: A very rare random event has finding one of these during the game. One possible outcome of the event is allowing the player to enact the Simulation ending if they accept the alien’s offer to take in the ship. Fan Remake: Seedship: Relaunch, with graphics and new features. At the time of writing, it’s currently in progress with an open beta. Has a fairly active Discord here. Faster-Than-Light Travel: Averted. The ship flies at sub-light speeds, and it takes thousands of years to get just to one destination. Fling a Light into the Future: The entire premise of the game is you taking control of said light, and guiding it to its new home. Final Solution: A random event has a rogue program within the ship try to kill colonists with certain racial characteristics (gameplay-wise, this will just kill a random number of colonists)….